In the form of both Maximal and with Predacon factions, this game mechanic later became a seemingly expected feature in most future transformer game incarnations.
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Archived from the original on March 2, 2000.
References edit 1 "Protos: Beast Wars".Credits Sony Development Team Lead Programmer Alan game McCarthy Programmers Tameem Antoniades, Iain Brown, Michael Edie, games Mike Ball, Tim Closs, patch Julian Rex Programming Support Mark Stamps Game agents Design James Shepherd, Tameem Antoniades, Alan McCarthy Mapping Team Gareth Hughes, James Shepherd, Pete Giles, Mark Ashton Lead Artist James Shepherd game Artists Alan Brand.MSN Gaming Zone had a series of rooms open specifically for multiplayer Beast Wars matches.About events Us, privacy starry Policy, terms Conditions, contact."Beast games Wars: Transformers patch for PlayStation".Tony V (May 1998).Copyright 2019 Emulator Online.Williamson, Colin (September 1998).Movie series and, war for Cybertron fall of Cybertron adopted this selection feature, making Beast Wars partially ziel groundbreaking.Zahorik Lead Tester Neall Campbell Creative ziel Services Steve Webster, Elizabeth Mackney, Jennifer Brackett, Samantha Parker QA Managers best Roger Carpenter, Michael Craighead Additional Testing Richard Alexander, Stuart Thody, Christine Fisher, Yaw Diabah, Thomas Allen HI Management Team Thomas Dusenberry, Barry Jafrato, Kevin band Buckner, Clive Robert, Tony Parks, Kevin Gillespie Worldwide Marketing band Gary Carlin.Smith, Josh (February 24, 1998).Artwork and games are copyright to their respective owners."Review: Beast Wars: Transformers". There are six playable characters on each side, one unlockable by finding a stasis pod in a specific game level and the other only accessible in Rescue missions, each with their own unique strengths and weaknesses.